#include #include using namespace metal; kernel void main0(texture2d uImage [[texture(0)]], texture2d uImageRead [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { int2 _17 = int2(gl_GlobalInvocationID.xy); uImage.write(uImageRead.read(uint2(_17)), uint2(_17)); }