#version 450 #extension GL_AMD_shader_trinary_minmax : require layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; void main() { int t11 = min3(0, 3, 2); int t12 = max3(0, 3, 2); int t13 = mid3(0, 3, 2); }