#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float3 Foo3 [[user(locn0)]]; float Foo1 [[user(locn0_3)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(in.Foo3, in.Foo1); return out; }