#include #include using namespace metal; struct Foo { float a; float b; }; constant float _16[4] = { 1.0, 4.0, 3.0, 2.0 }; constant Foo _28[2] = { Foo{ 10.0, 20.0 }, Foo{ 30.0, 40.0 } }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int line [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(_16[in.line]); out.FragColor += float4(_28[in.line].a * _28[1 - in.line].a); return out; }