#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 v0 [[user(locn0)]]; float2 v1 [[user(locn1), center_no_perspective]]; float3 v2 [[user(locn2), centroid_perspective]]; float4 v3 [[user(locn3), centroid_no_perspective]]; float v4 [[user(locn4), sample_perspective]]; float v5 [[user(locn5), sample_no_perspective]]; float v6 [[user(locn6), flat]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = float4(in.v0.x + in.v1.y, in.v2.xy, ((in.v3.w * in.v4) + in.v5) - in.v6); return out; }