#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 1u #endif #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 3u #endif layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_0, local_size_y = 2, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in; layout(binding = 0, std430) buffer _6_8 { float _m0[]; } _8; layout(binding = 1, std430) buffer _6_9 { float _m0[]; } _9; uvec3 _22 = gl_WorkGroupSize; void main() { _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x]; }