#include #include using namespace metal; struct UBO { int cond; int cond2; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(constant UBO& _15 [[buffer(0)]]) { main0_out out = {}; out.FragColor = float4(10.0); switch (_15.cond) { case 1: { if (_15.cond2 < 50) { break; } else { discard_fragment(); } break; // unreachable workaround } default: { out.FragColor = float4(20.0); break; } } return out; }