#include #include using namespace metal; kernel void main0(texture2d uImageIn [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], texture2d uImageOut [[texture(1)]]) { float4 v = uImageIn.read(uint2((int2(gl_GlobalInvocationID.xy) + int2(uImageIn.get_width(), uImageIn.get_height())))); uImageOut.write(v, uint2(int2(gl_GlobalInvocationID.xy))); }