#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 FragColor; layout(location = 0) flat in mediump int counter; void main() { FragColor = vec4(0.0); int _53 = 0; uint _54 = 1u; for (; (_53 < 10) && (int(_54) < int(20u)); _53 += counter, _54 += uint(counter)) { FragColor += vec4(float(_53)); FragColor += vec4(float(_54)); } }