#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct BUF { int a; float b; float c; }; constant float _16[2] = { 1.0, 2.0 }; constant float _19[2] = { 3.0, 4.0 }; constant float _20[2][2] = { { 1.0, 2.0 }, { 3.0, 4.0 } }; constant float _21[2][2][2] = { { { 1.0, 2.0 }, { 3.0, 4.0 } }, { { 1.0, 2.0 }, { 3.0, 4.0 } } }; // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. template void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } template void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } template void spvArrayCopyFromStack2(thread T (&dst)[A][B], thread const T (&src)[A][B]) { for (uint i = 0; i < A; i++) { spvArrayCopyFromStack1(dst[i], src[i]); } } template void spvArrayCopyFromConstant2(thread T (&dst)[A][B], constant T (&src)[A][B]) { for (uint i = 0; i < A; i++) { spvArrayCopyFromConstant1(dst[i], src[i]); } } template void spvArrayCopyFromStack3(thread T (&dst)[A][B][C], thread const T (&src)[A][B][C]) { for (uint i = 0; i < A; i++) { spvArrayCopyFromStack2(dst[i], src[i]); } } template void spvArrayCopyFromConstant3(thread T (&dst)[A][B][C], constant T (&src)[A][B][C]) { for (uint i = 0; i < A; i++) { spvArrayCopyFromConstant2(dst[i], src[i]); } } kernel void main0(device BUF& o [[buffer(0)]]) { float c[2][2][2]; spvArrayCopyFromConstant3(c, _21); o.a = int(c[1][1][1]); float _43[2] = { o.b, o.c }; float _48[2] = { o.b, o.b }; float _49[2][2] = { { _43[0], _43[1] }, { _48[0], _48[1] } }; float _54[2] = { o.c, o.c }; float _59[2] = { o.c, o.b }; float _60[2][2] = { { _54[0], _54[1] }, { _59[0], _59[1] } }; float _61[2][2][2] = { { { _49[0][0], _49[0][1] }, { _49[1][0], _49[1][1] } }, { { _60[0][0], _60[0][1] }, { _60[1][0], _60[1][1] } } }; float d[2][2][2]; spvArrayCopyFromStack3(d, _61); float e[2][2][2]; spvArrayCopyFromStack3(e, d); o.b = e[1][0][1]; }