#version 450 layout(location = 0) out vec4 _entryPointOutput; vec4 _38; vec4 _47; void main() { vec4 _27; do { vec2 _26 = vec2(0.0); if (_26.x != 0.0) { _27 = vec4(1.0, 0.0, 0.0, 1.0); break; } else { _27 = vec4(1.0, 1.0, 0.0, 1.0); break; } _27 = _38; break; } while (false); _entryPointOutput = _27; }