#include #include using namespace metal; constant float a_tmp [[function_constant(1)]]; constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; constant float b_tmp [[function_constant(2)]]; constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; constant int c_tmp [[function_constant(3)]]; constant int c = is_function_constant_defined(c_tmp) ? c_tmp : 3; constant int d_tmp [[function_constant(4)]]; constant int d = is_function_constant_defined(d_tmp) ? d_tmp : 4; constant uint e_tmp [[function_constant(5)]]; constant uint e = is_function_constant_defined(e_tmp) ? e_tmp : 5u; constant uint f_tmp [[function_constant(6)]]; constant uint f = is_function_constant_defined(f_tmp) ? f_tmp : 6u; constant bool g_tmp [[function_constant(7)]]; constant bool g = is_function_constant_defined(g_tmp) ? g_tmp : false; constant bool h_tmp [[function_constant(8)]]; constant bool h = is_function_constant_defined(h_tmp) ? h_tmp : true; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float t0 = a; float t1 = b; uint c0 = (uint(c) + 0u); int c1 = (-c); int c2 = (~c); int c3 = (c + d); int c4 = (c - d); int c5 = (c * d); int c6 = (c / d); uint c7 = (e / f); int c8 = (c % d); uint c9 = (e % f); int c10 = (c >> d); uint c11 = (e >> f); int c12 = (c << d); int c13 = (c | d); int c14 = (c ^ d); int c15 = (c & d); bool c16 = (g || h); bool c17 = (g && h); bool c18 = (!g); bool c19 = (g == h); bool c20 = (g != h); bool c21 = (c == d); bool c22 = (c != d); bool c23 = (c < d); bool c24 = (e < f); bool c25 = (c > d); bool c26 = (e > f); bool c27 = (c <= d); bool c28 = (e <= f); bool c29 = (c >= d); bool c30 = (e >= f); int c31 = c8 + c3; int c32 = int(e + 0u); bool c33 = (c != int(0u)); bool c34 = (e != 0u); int c35 = int(g); uint c36 = uint(g); float c37 = float(g); out.FragColor = float4(t0 + t1); return out; }