#include #include using namespace metal; struct _4 { uint _m0[1]; }; struct _20 { uint _m0; uint _m1; }; kernel void main0(device _4& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]], device _4& _7 [[buffer(2)]], device _4& _8 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { _20 _28; _28._m0 = uint(int(_5._m0[gl_GlobalInvocationID.x]) * int(_6._m0[gl_GlobalInvocationID.x])); _28._m1 = uint(mulhi(int(_5._m0[gl_GlobalInvocationID.x]), int(_6._m0[gl_GlobalInvocationID.x]))); _7._m0[gl_GlobalInvocationID.x] = _28._m0; _8._m0[gl_GlobalInvocationID.x] = _28._m1; }