#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; struct _20 { int _m0; int _m1; }; layout(binding = 1, std430) buffer _5_6 { int _m0[10]; } _6; layout(binding = 0, std430) buffer _7_8 { int _m0[10]; } _8; int _28; void main() { _6._m0[gl_GlobalInvocationID.x] = _8._m0[gl_GlobalInvocationID.x] + _20(_28, 200)._m1; }