#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; vertex main0_out main0(uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]]) { main0_out out = {}; out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0); return out; }