#version 310 es #extension GL_EXT_tessellation_shader : require layout(location = 0) patch out vec3 vFoo; layout(vertices = 1) out; void main() { gl_TessLevelInner[0] = 8.9; gl_TessLevelInner[1] = 6.9; gl_TessLevelOuter[0] = 8.9; gl_TessLevelOuter[1] = 6.9; gl_TessLevelOuter[2] = 3.9; gl_TessLevelOuter[3] = 4.9; vFoo = vec3(1.0); }