static const float4 _68[4] = { 0.0f.xxxx, 1.0f.xxxx, 2.0f.xxxx, 3.0f.xxxx }; static float4 gl_Position; static int Index1; static int Index2; struct SPIRV_Cross_Input { int Index1 : TEXCOORD0; int Index2 : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 gl_Position : SV_Position; }; float4 consume_constant_arrays2(float4 positions[4], float4 positions2[4]) { float4 indexable[4] = positions; float4 indexable_1[4] = positions2; return indexable[Index1] + indexable_1[Index2]; } float4 consume_constant_arrays(float4 positions[4], float4 positions2[4]) { return consume_constant_arrays2(positions, positions2); } void vert_main() { float4 LUT2[4]; LUT2[0] = 10.0f.xxxx; LUT2[1] = 11.0f.xxxx; LUT2[2] = 12.0f.xxxx; LUT2[3] = 13.0f.xxxx; gl_Position = consume_constant_arrays(_68, LUT2); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { Index1 = stage_input.Index1; Index2 = stage_input.Index2; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; return stage_output; }