#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; static inline __attribute__((always_inline)) float4 load_subpasses(thread const texture2d_array uInput, thread float4& gl_FragCoord, thread uint& gl_Layer) { return uInput.read(uint2(gl_FragCoord.xy), gl_Layer); } fragment main0_out main0(texture2d_array uSubpass0 [[texture(0)]], texture2d_array uSubpass1 [[texture(1)]], float4 gl_FragCoord [[position]], uint gl_Layer [[render_target_array_index]]) { main0_out out = {}; out.FragColor = uSubpass0.read(uint2(gl_FragCoord.xy), gl_Layer) + load_subpasses(uSubpass1, gl_FragCoord, gl_Layer); return out; }