#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d tex [[texture(0)]], sampler texSmplr [[sampler(0)]], float4 gl_FragCoord [[position]], uint gl_SampleID [[sample_id]]) { main0_out out = {}; gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5; float2 gl_SamplePosition = get_sample_position(gl_SampleID); out.FragColor = tex.sample(texSmplr, (gl_FragCoord.xy - gl_SamplePosition)); return out; }