#include #include using namespace metal; struct T1 { float3 a; float b; }; struct T1_1 { packed_float3 a; float b; }; struct Buffer0 { T1_1 buf0[1]; }; struct Buffer1 { float buf1[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u); kernel void main0(device Buffer0& _15 [[buffer(0)]], device Buffer1& _34 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { T1 v; v.a = float3(_15.buf0[0].a); v.b = _15.buf0[0].b; float x = v.b; _34.buf1[gl_GlobalInvocationID.x] = x; }