#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { vec4 data; int index; } _13; void main() { vec4 _17 = _13.data; _13.data = vec4(_17.x, _17.yz + vec2(10.0), _17.w); _13.data = (_17 + _17) + _17; _13.data = (_17.yz + vec2(10.0)).xxyy; _13.data = vec4((_17.yz + vec2(10.0)).y); _13.data = vec4((_17.zw + vec2(10.0))[_13.index]); }