#version 310 es #extension GL_OES_shader_image_atomic : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 2, std430) buffer SSBO { uint u32; int i32; } ssbo; layout(binding = 0, r32ui) uniform highp uimage2D uImage; layout(binding = 1, r32i) uniform highp iimage2D iImage; void main() { uint _19 = imageAtomicAdd(uImage, ivec2(1, 5), 1u); uint _21 = imageAtomicOr(uImage, ivec2(1, 5), 1u); uint _23 = imageAtomicXor(uImage, ivec2(1, 5), 1u); uint _25 = imageAtomicAnd(uImage, ivec2(1, 5), 1u); uint _27 = imageAtomicMin(uImage, ivec2(1, 5), 1u); uint _29 = imageAtomicMax(uImage, ivec2(1, 5), 1u); uint _33 = imageAtomicCompSwap(uImage, ivec2(1, 5), 10u, 2u); int _41 = imageAtomicAdd(iImage, ivec2(1, 6), 1); int _43 = imageAtomicOr(iImage, ivec2(1, 6), 1); int _45 = imageAtomicXor(iImage, ivec2(1, 6), 1); int _47 = imageAtomicAnd(iImage, ivec2(1, 6), 1); int _49 = imageAtomicMin(iImage, ivec2(1, 6), 1); int _51 = imageAtomicMax(iImage, ivec2(1, 6), 1); int _55 = imageAtomicCompSwap(iImage, ivec2(1, 5), 10, 2); uint _62 = atomicAdd(ssbo.u32, 1u); uint _64 = atomicOr(ssbo.u32, 1u); uint _66 = atomicXor(ssbo.u32, 1u); uint _68 = atomicAnd(ssbo.u32, 1u); uint _70 = atomicMin(ssbo.u32, 1u); uint _72 = atomicMax(ssbo.u32, 1u); uint _74 = atomicExchange(ssbo.u32, 1u); uint _76 = atomicCompSwap(ssbo.u32, 10u, 2u); int _79 = atomicAdd(ssbo.i32, 1); int _81 = atomicOr(ssbo.i32, 1); int _83 = atomicXor(ssbo.i32, 1); int _85 = atomicAnd(ssbo.i32, 1); int _87 = atomicMin(ssbo.i32, 1); int _89 = atomicMax(ssbo.i32, 1); int _91 = atomicExchange(ssbo.i32, 1); int _93 = atomicCompSwap(ssbo.i32, 10, 2); }