#ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 10u #endif static const uint s = SPIRV_CROSS_CONSTANT_ID_0; static const bool _13 = (s > 20u); static const uint f = _13 ? 30u : 50u; static float FragColor; struct SPIRV_Cross_Output { float FragColor : SV_Target0; }; void frag_main() { FragColor = float(f); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }