#include #include #if __METAL_VERSION__ >= 230 #include using namespace metal::raytracing; #endif using namespace metal; struct main0_out { float4 outColor [[color(0)]]; }; struct main0_in { float4 inPos [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], raytracing::acceleration_structure topLevelAS [[buffer(0)]]) { main0_out out = {}; raytracing::intersection_query rayQuery; rayQuery.reset(ray(float3((in.inPos.xy * 4.0) - float2(2.0), 1.0), float3(0.0, 0.0, -1.0), 0.001000000047497451305389404296875, 2.0), topLevelAS, intersection_params()); for (;;) { bool _88 = rayQuery.next(); if (_88) { continue; } else { break; } } uint _92 = uint(rayQuery.get_committed_intersection_type()); if (_92 == 0u) { discard_fragment(); } out.outColor = in.inPos; return out; }