#pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include template struct unsafe_array { T __Elements[Num ? Num : 1]; constexpr size_t size() const thread { return Num; } constexpr size_t max_size() const thread { return Num; } constexpr bool empty() const thread { return Num == 0; } constexpr size_t size() const device { return Num; } constexpr size_t max_size() const device { return Num; } constexpr bool empty() const device { return Num == 0; } constexpr size_t size() const constant { return Num; } constexpr size_t max_size() const constant { return Num; } constexpr bool empty() const constant { return Num == 0; } constexpr size_t size() const threadgroup { return Num; } constexpr size_t max_size() const threadgroup { return Num; } constexpr bool empty() const threadgroup { return Num == 0; } thread T &operator[](size_t pos) thread { return __Elements[pos]; } constexpr const thread T &operator[](size_t pos) const thread { return __Elements[pos]; } device T &operator[](size_t pos) device { return __Elements[pos]; } constexpr const device T &operator[](size_t pos) const device { return __Elements[pos]; } constexpr const constant T &operator[](size_t pos) const constant { return __Elements[pos]; } threadgroup T &operator[](size_t pos) threadgroup { return __Elements[pos]; } constexpr const threadgroup T &operator[](size_t pos) const threadgroup { return __Elements[pos]; } }; using namespace metal; struct TessLevels { float inner0; float inner1; float outer0; float outer1; float outer2; float outer3; }; kernel void main0(const device TessLevels& sb_levels [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(sb_levels.inner0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(sb_levels.outer0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(sb_levels.outer1); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(sb_levels.outer2); }