#include #include using namespace metal; struct Foo { packed_float3 a; float b; }; struct SSBO { float2 a; float b; char _m2_pad[4]; Foo foo; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO& _12 [[buffer(0)]]) { _12.a.x = 10.0; _12.b = 20.0; }