#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer MyFirstBuffer { uint _data[]; } MyFirstBuffer_1; layout(binding = 0, std430) buffer MySecondBuffer { uint _data[]; } MySecondBuffer_1; layout(binding = 0, std430) buffer MyThirdBuffer { uint _data[]; } MyThirdBuffer_1; void main() { uint _105 = MyFirstBuffer_1._data[0]; uint _109 = MyFirstBuffer_1._data[1]; uint _113 = MyFirstBuffer_1._data[2]; uint _117 = MyFirstBuffer_1._data[3]; uint _122 = MySecondBuffer_1._data[1]; uint _126 = MySecondBuffer_1._data[2]; uint _130 = MySecondBuffer_1._data[3]; uint _134 = MySecondBuffer_1._data[4]; uvec4 _140 = uvec4(_105, _109, _113, _117) + uvec4(_122, _126, _130, _134); MyThirdBuffer_1._data[0] = _140.x; MyThirdBuffer_1._data[1] = _140.y; MyThirdBuffer_1._data[2] = _140.z; MyThirdBuffer_1._data[3] = _140.w; }