#version 450 layout(location = 0) in vec4 _; layout(location = 1) in vec4 a; layout(location = 0) out vec4 b; void main() { vec4 _28 = (_ + a) + _; vec4 _34 = (_ - a) + a; b = _28; b = _34; b = _28; b = _34; }