#include #include using namespace metal; struct UBO { float a[1]; float2 b[2]; }; struct UBOEnhancedLayout { float c[1]; float2 d[2]; char _m2_pad[9976]; float e; }; struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { int vIndex [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _17 [[buffer(0)]], constant UBOEnhancedLayout& _30 [[buffer(1)]]) { main0_out out = {}; out.FragColor = (_17.a[in.vIndex] + _30.c[in.vIndex]) + _30.e; return out; }