#version 450 struct MyStruct { vec4 color; }; layout(binding = 0, std140) uniform MyStruct_CB { MyStruct g_MyStruct[4]; } _6; layout(location = 0) out vec4 _entryPointOutput; void main() { vec3 _28; _28 = vec3(0.0); for (int _31 = 0; _31 < 4; ) { _28 += _6.g_MyStruct[_31].color.xyz; _31++; continue; } _entryPointOutput = vec4(_28, 1.0); }