#version 310 es precision mediump float; precision highp int; layout(location = 0) out vec4 FragColor; layout(location = 0) flat in mediump int counter; void main() { FragColor = vec4(0.0); mediump int i = 0; mediump uint j = 1u; for (; (i < 10) && (int(j) < int(20u)); i += counter, j += uint(counter)) { FragColor += vec4(float(i)); FragColor += vec4(float(j)); } }