#version 310 es precision mediump float; precision highp int; layout(location = 0) out mediump int FragColor; void main() { FragColor = 16; for (int _140 = 0; _140 < 25; _140++) { FragColor += 10; } for (int _141 = 1; _141 < 30; _141++) { FragColor += 11; } int _142; _142 = 0; for (; _142 < 20; _142++) { FragColor += 12; } mediump int _62 = _142 + 3; FragColor += _62; if (_62 == 40) { for (int _143 = 0; _143 < 40; _143++) { FragColor += 13; } return; } else { FragColor += _62; } ivec2 _144; _144 = ivec2(0); ivec2 _139; for (; _144.x < 10; _139 = _144, _139.x = _144.x + 4, _144 = _139) { FragColor += _144.y; } for (int _145 = _62; _145 < 40; _145++) { FragColor += _145; } FragColor += _62; }