#include #include using namespace metal; struct D { float4 a; float b; }; struct main0_out { float FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float a = 0.0; float4 b = float4(0.0); float2x3 c = float2x3(float3(0.0), float3(0.0)); D d = {float4(0.0), 0.0}; float4 e[4] = {float4(0.0), float4(0.0), float4(0.0), float4(0.0)}; out.FragColor = a; return out; }