static int counter; static float4 FragColor; struct SPIRV_Cross_Input { nointerpolation int counter : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; float4 _21; void frag_main() { float4 _15; float4 _17; float4 _24; float4 _33; _24 = _21; for (;;) { if (counter == 10) { _33 = 10.0f.xxxx; break; } else { _33 = 30.0f.xxxx; break; } } FragColor = _33; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { counter = stage_input.counter; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }