#version 450 layout(local_size_x = 1) in; layout(binding = 0, std430) buffer SSBO { float res; int ires; uint ures; vec4 f32; ivec4 s32; uvec4 u32; mat2 m2; mat3 m3; mat4 m4; }; void main() { float tmp; vec2 v2; vec3 v3; vec4 v4; int itmp; res = round(f32.x); res = roundEven(f32.x); res = trunc(f32.x); res = abs(f32.x); ires = abs(s32.x); res = sign(f32.x); ires = sign(s32.x); res = floor(f32.x); res = ceil(f32.x); res = fract(f32.x); res = radians(f32.x); res = degrees(f32.x); res = sin(f32.x); res = cos(f32.x); res = tan(f32.x); res = asin(f32.x); res = acos(f32.x); res = atan(f32.x); res = sinh(f32.x); res = cosh(f32.x); res = tanh(f32.x); res = asinh(f32.x); res = acosh(f32.x); res = atanh(f32.x); res = atan(f32.x, f32.y); res = pow(f32.x, f32.y); res = exp(f32.x); res = log(f32.x); res = exp2(f32.x); res = log2(f32.x); res = sqrt(f32.x); res = inversesqrt(f32.x); res = length(f32.x); res = distance(f32.x, f32.y); res = normalize(f32.x); res = faceforward(f32.x, f32.y, f32.z); res = reflect(f32.x, f32.y); res = refract(f32.x, f32.y, f32.z); res = length(f32.xy); res = distance(f32.xy, f32.zw); v2 = normalize(f32.xy); v2 = faceforward(f32.xy, f32.yz, f32.zw); v2 = reflect(f32.xy, f32.zw); v2 = refract(f32.xy, f32.yz, f32.w); v3 = cross(f32.xyz, f32.yzw); res = determinant(m2); res = determinant(m3); res = determinant(m4); m2 = inverse(m2); m3 = inverse(m3); m4 = inverse(m4); res = modf(f32.x, tmp); // ModfStruct res = min(f32.x, f32.y); ures = min(u32.x, u32.y); ires = min(s32.x, s32.y); res = max(f32.x, f32.y); ures = max(u32.x, u32.y); ires = max(s32.x, s32.y); res = clamp(f32.x, f32.y, f32.z); ures = clamp(u32.x, u32.y, u32.z); ires = clamp(s32.x, s32.y, s32.z); res = mix(f32.x, f32.y, f32.z); res = step(f32.x, f32.y); res = smoothstep(f32.x, f32.y, f32.z); res = fma(f32.x, f32.y, f32.z); res = frexp(f32.x, itmp); // FrexpStruct res = ldexp(f32.x, itmp); ures = packSnorm4x8(f32); ures = packUnorm4x8(f32); ures = packSnorm2x16(f32.xy); ures = packUnorm2x16(f32.xy); ures = packHalf2x16(f32.xy); // packDouble2x32 v2 = unpackSnorm2x16(u32.x); v2 = unpackUnorm2x16(u32.x); v2 = unpackHalf2x16(u32.x); v4 = unpackSnorm4x8(u32.x); v4 = unpackUnorm4x8(u32.x); // unpackDouble2x32 s32 = findLSB(s32); s32 = findLSB(u32); s32 = findMSB(s32); s32 = findMSB(u32); // interpolateAtSample // interpolateAtOffset // NMin, NMax, NClamp }