static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = 0.0f.xxxx; for (int _43 = 0; _43 < 3; ) { FragColor[_43] += float(_43); _43++; continue; } } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }