Texture2D uTex : register(t0); SamplerState uSampler : register(s1); static int2 FooOut; struct SPIRV_Cross_Output { int2 FooOut : SV_Target0; }; uint2 SPIRV_Cross_textureSize(Texture2D Tex, uint Level, out uint Param) { uint2 ret; Tex.GetDimensions(Level, ret.x, ret.y, Param); return ret; } void frag_main() { uint _23_dummy_parameter; FooOut = int2(SPIRV_Cross_textureSize(uTex, uint(0), _23_dummy_parameter)); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FooOut = FooOut; return stage_output; }