static float2 value; static float4 FragColor; struct SPIRV_Cross_Input { float2 value : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { int i = asint(value.x); FragColor = float4(1.0f, 0.0f, asfloat(i), 1.0f); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { value = stage_input.value; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }