#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct Foobar { float a; float b; }; constant float4 _37[3] = {float4(1.0), float4(2.0), float4(3.0)}; constant float4 _49[2] = {float4(1.0), float4(2.0)}; constant float4 _54[2] = {float4(8.0), float4(10.0)}; constant float4 _55[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}}; constant Foobar _75[2] = {{10.0, 40.0}, {90.0, 70.0}}; struct main0_in { int index [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. template void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } // An overload for constant arrays. template void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)}; float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}}; Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}}; out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + float4(10.0 + 20.0)) + float4(indexable_2[in.index].a + indexable_2[in.index].b); return out; }