#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; vertex main0_out main0(texture2d uSamp [[texture(0)]], texture2d uSampo [[texture(1)]]) { main0_out out = {}; out.gl_Position = uSamp.read(uint2(10, 0)) + uSampo.read(uint2(100, 0)); return out; }