#version 450 #extension GL_ARB_gpu_shader_int64 : require #extension GL_EXT_buffer_reference : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(buffer_reference) buffer uint0_Pointer { uint value[]; }; layout(push_constant, std430) uniform _6_14 { uint64_t _m0; } _14; void main() { uint0_Pointer _5 = uint0_Pointer(_14._m0); _5.value[10] = 20u; }