#include #include using namespace metal; struct UBO { packed_float3 color; float v; }; struct main0_in { float3 vIn [[user(locn0)]]; }; struct main0_out { float3 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _15 [[buffer(0)]]) { main0_out out = {}; out.FragColor = cross(in.vIn, float3(_15.color) - in.vIn); return out; }