#version 450 #if defined(GL_ARB_gpu_shader_int64) #extension GL_ARB_gpu_shader_int64 : require #else #error No extension available for 64-bit integers. #endif #extension GL_EXT_buffer_reference : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(buffer_reference, buffer_reference_align = 4) buffer uintPointer { uint value; }; layout(push_constant, std430) uniform _4_12 { uint64_t _m0; } _12; void main() { uintPointer _3 = uintPointer(_12._m0); _3.value = 20u; }