#version 430 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 5, std430) buffer _6_15 { float _m0[]; } _15; layout(binding = 0, std430) buffer _7_16 { float _m0[]; } _16; layout(binding = 1, std430) buffer _8_17 { float _m0[]; } _17; layout(binding = 2, std430) restrict readonly buffer _9_18 { float _m0[]; } _18; layout(binding = 3, std430) restrict readonly buffer _10_19 { float _m0[]; } _19; layout(binding = 4, std430) restrict readonly buffer _11_20 { float _m0[]; } _20; void main() { _15._m0[gl_GlobalInvocationID.x] = (((_16._m0[gl_GlobalInvocationID.x] + _17._m0[gl_GlobalInvocationID.x]) + _18._m0[gl_GlobalInvocationID.x]) + _19._m0[gl_GlobalInvocationID.x]) + _20._m0[gl_GlobalInvocationID.x]; }