#version 450 layout(location = 0) in vec4 v; layout(location = 1) out vec4 vo1; layout(location = 0) out vec4 vo0; vec4 modf_inner() { vec4 _16 = modf(v, vo1); return _16; } void main() { vec4 _20 = modf_inner(); vo0 = _20; }