#version 450 #ifdef GL_ARB_fragment_shader_interlock #extension GL_ARB_fragment_shader_interlock : enable #define SPIRV_Cross_beginInvocationInterlock() beginInvocationInterlockARB() #define SPIRV_Cross_endInvocationInterlock() endInvocationInterlockARB() #elif defined(GL_INTEL_fragment_shader_ordering) #extension GL_INTEL_fragment_shader_ordering : enable #define SPIRV_Cross_beginInvocationInterlock() beginFragmentShaderOrderingINTEL() #define SPIRV_Cross_endInvocationInterlock() #endif #if defined(GL_ARB_fragment_shader_interlock) layout(pixel_interlock_ordered) in; #elif !defined(GL_INTEL_fragment_shader_ordering) #error Fragment Shader Interlock/Ordering extension missing! #endif layout(binding = 1, std430) buffer SSBO1 { uint values1[]; } _14; layout(binding = 0, std430) buffer SSBO0 { uint values0[]; } _35; void callee2() { int _25 = int(gl_FragCoord.x); _14.values1[_25]++; } void callee() { int _38 = int(gl_FragCoord.x); _35.values0[_38]++; callee2(); } void main() { SPIRV_Cross_beginInvocationInterlock(); callee(); SPIRV_Cross_endInvocationInterlock(); }