#version 310 es layout(location = 0) in int Index1; layout(location = 1) in int Index2; vec4 consume_constant_arrays2(const vec4 positions[4], const vec4 positions2[4]) { return positions[Index1] + positions2[Index2]; } vec4 consume_constant_arrays(const vec4 positions[4], const vec4 positions2[4]) { return consume_constant_arrays2(positions, positions2); } const vec4 LUT1[] = vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0)); void main() { vec4 LUT2[4]; LUT2[0] = vec4(10.0); LUT2[1] = vec4(11.0); LUT2[2] = vec4(12.0); LUT2[3] = vec4(13.0); gl_Position = consume_constant_arrays(LUT1, LUT2); }