#version 310 es precision mediump float; layout(location = 0) in vec4 vColor; layout(location = 1) in vec2 vTex; layout(binding = 0) uniform sampler2D uTex; layout(location = 0) out vec4 FragColor; vec4 sample_texture(sampler2D tex, vec2 uv) { return texture(tex, uv); } void main() { FragColor = vColor * sample_texture(uTex, vTex); }