#include #include using namespace metal; struct main0_out { float FragColor [[color(0)]]; }; struct main0_in { float vColor [[user(locn0)]]; }; #line 8 "test.frag" fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float _80; #line 8 "test.frag" out.FragColor = 1.0; #line 9 "test.frag" out.FragColor = 2.0; #line 10 "test.frag" _80 = in.vColor; if (_80 < 0.0) { #line 12 "test.frag" out.FragColor = 3.0; } else { #line 16 "test.frag" out.FragColor = 4.0; } for (int _126 = 0; float(_126) < (40.0 + _80); ) { #line 21 "test.frag" out.FragColor += 0.20000000298023223876953125; #line 22 "test.frag" out.FragColor += 0.300000011920928955078125; _126 += (int(_80) + 5); continue; } switch (int(_80)) { case 0: { #line 28 "test.frag" out.FragColor += 0.20000000298023223876953125; #line 29 "test.frag" break; } case 1: { #line 32 "test.frag" out.FragColor += 0.4000000059604644775390625; #line 33 "test.frag" break; } default: { #line 36 "test.frag" out.FragColor += 0.800000011920928955078125; #line 37 "test.frag" break; } } for (;;) { out.FragColor += (10.0 + _80); #line 43 "test.frag" if (out.FragColor < 100.0) { } else { break; } } return out; }