cbuffer Block : register(b0) { column_major float2x3 _104_var[3][4] : packoffset(c0); }; static float4 gl_Position; static float4 a_position; static float v_vtxResult; struct SPIRV_Cross_Input { float4 a_position : TEXCOORD0; }; struct SPIRV_Cross_Output { float v_vtxResult : TEXCOORD0; float4 gl_Position : SV_Position; }; float compare_float(float a, float b) { return float(abs(a - b) < 0.0500000007450580596923828125f); } float compare_vec3(float3 a, float3 b) { float param = a.x; float param_1 = b.x; float param_2 = a.y; float param_3 = b.y; float param_4 = a.z; float param_5 = b.z; return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5); } float compare_mat2x3(float2x3 a, float2x3 b) { float3 param = a[0]; float3 param_1 = b[0]; float3 param_2 = a[1]; float3 param_3 = b[1]; return compare_vec3(param, param_1) * compare_vec3(param_2, param_3); } void vert_main() { gl_Position = a_position; float result = 1.0f; float2x3 param = _104_var[0][0]; float2x3 param_1 = float2x3(float3(2.0f, 6.0f, -6.0f), float3(0.0f, 5.0f, 5.0f)); result *= compare_mat2x3(param, param_1); v_vtxResult = result; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { a_position = stage_input.a_position; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.v_vtxResult = v_vtxResult; return stage_output; }